It has a single explosive shot that doesn't do much damage but can It can also destroy bullet proof gadgets such as maestro’s evil eye, or bullet proof shields. It has the mobility of a normal weapon and does 10 damage.
HOW TO USE THE GONNE 6 Rainbow Six Siege YouTube
It does get intercepted by jägers ads.
Why not have 3 secoundaries?
If you can have 3 primaries (such as twitch with the famas, 417, and shotgun; Finka with the spear, mg, and shotty; This is such a bad change, finka and glaz 10 damage, that's all i need to say.
You're incredibly vulnerable with it out, you only have 1 shot, it's very weak on just about everything other than bulletproof gadgets, and you need to use your head to get the most out of it without getting ganked by a roamer. Watch the full reveal here: Reduced mk17 damage to 40 from the previous 49. Stun grenades are replacing frag grenades.

Stun grenades are replacing frag grenades.
Smoke grenades are replacing stun grenades. Increased csrx 300 damage to 127 from the previous 122. It shoots a bullet which can destroy enemy's equipment, including bulletproof gadgets, it has the same purpose as an impact grenade on defence. It is available for use by a few attackers:
Glaz, dokkaebi, amaru, buck, capitao, iana and zero. An unreinforced hatch, however, can be destroyed in one shot. Is mute a 2 speed? The gonne does minimal damage that you shouldn’t ever use it to target the enemies since you don’t wanna waste your only shot and going back to the fact that you get 2 frags means even if you get an injure you can always try to follow up with a second nade.

Technically speaking though, the g36 is theoretically the better choice since higher rof means hitting more headshots.
It has the mobility of a normal weapon and does 10 damage. It does get intercepted by jägers ads. 10 damage, that's all i need to say. Thanks for watching :)epic clipsrainbow six siege gameplayhope y'all enjoy this video.like, subscribe, sharesensitivity :h :
The gonne6 is the second best utility in the game second only to a grenade. Imagine if it were a one shot hand canon able to game end with a single blast. The biggest downside of lmgs was a combination of lackluster damage per bullet/rate of fire and very hard to control recoil while Like it's already hard to actually deal damage consecutively with the cams due to the fact players could sense the damage that it is coming from and swing towards the cams if it is not quick enough to face away from the enemy, but i understand that he used to be a powerhouse when he was released and this was to make the game a little more balanced

The problem with grenades is that you have two of them, so you can use one or both on utility.
The idea of reducing them to 1 is so you have to choose if you want to use it for killing or for clearing. And if you reduce it to 1 and buff the gonne 6 there will be more incentive to play ops with the gonne 6 over stacking grenade ops. It is time for a change that leaves more space for other operators to excel. Added frag grenades as 3rd option.
Reduced to 12% (from 15%). The initial reaction to the extended barrel rework was like that of the silencer, in that it was the potential dawn of a new meta. It is easier to see the benefit of a flat damage increase with the extended barrel versus gaining a perk while leaving damage untouched as with the silencer. You don't really need to ever use a pistol since the lmg has 100 bullets, and this new secondary allows her to not be completely helpless against a deployable if alone what are you taling about, finka lost 2 nades and got 1 gonne charge instead.
